I’m currently a PhD student at Georgia Tech studying Computer Science. Currently, I’m luckily advised by Prof. Bo Zhu. Previsouly, I was fortune to working with Prof. Changxi Zheng and Ziwei Zhu at Columbia University during my Master’s Degree and Prof. Adriana Schulz and Ben Jones at GRAIL during my undergrad at Paul G. Allen School at University of Washington. Here is my CV.

Research

sfi
Solid-Fluid Interaction on Particle Flow Maps
ACM Transactions on Graphics (SIGGRAPH ASIA 2024)
Duowen Chen, Zhiqi Li, Junwei Zhou, Fan Feng, Tao Du, Bo Zhu
Paper Project Page
laden
Particle Laden Fluid on Flow Maps
ACM Transactions on Graphics (SIGGRAPH ASIA 2024)
Zhiqi Li, Duowen Chen, Candong Lin, Jinyuan Liu, Bo Zhu
eulervortex
An Eulerian Vortex Method on Flow Maps
ACM Transactions on Graphics (SIGGRAPH ASIA 2024)
Sinan Wang, Yitong Deng, Molin Deng, Hong-Xing Yu, Junwei Zhou, Duowen Chen, Taku Komura, Jiajun Wu, Bo Zhu

lag_covector
Lagrangian Covector Fluid with Free Surface
ACM SIGGRAPH 2024 (Conference Track)
Zhiqi Li, Barnabás Börcsök, Duowen Chen, Yutong Sun, Bo Zhu, Greg Turk
Paper Project Page

pfm
Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
ACM Transactions on Graphics (SIGGRAPH 2024)
Junwei Zhou, Duowen Chen, Molin Deng, Yitong Deng, Yuchen Sun, Sinan Wang, Shiying Xiong, Bo Zhu
Paper Project Page

project_2
BREP Dataset and GCN for Automatic Mating of CAD Assemblies
ACM Transactions on Graphics (SIGGRAPH ASIA 2021)
Benjamin Jones, Dalton Hildreth, Duowen Chen, Ilya Baran, Vova Kim, Adriana Schulz
Paper Project Page

Projects & Artworks

project_1
Data-driven Method for Improving Accuracy of FDTD Simulation with Irregular Geometry
Duowen Chen, Ziwei Zhu, Changxi Zheng

snow_project
DesnowNet survey and CycleSnowGAN
Personal Project
Paper Code
project_3
Survey on neural implicit method for reconstruction tasks (2021 Autumn)
Columbia University With Honglin Chen
Paper Code
animation
Animation Artworks (2020 Autumn)
Columbia University
Physics based simulation starting from mass-spring system with different stepping method to object collisions to rigid body simulations to deformable material simulation
video
graph
Graphics Artworks (2019 Spring)
University of Washington with Zhe Han
Synthesized all the topics learned during the class including shading, geometry, ray-tracing rendering using monte-carlo’s method and animation using splines
video